Friday, 12 September 2014

The Curse Of Monkey Island - Part 2

Now we have reached the end of Part 2 of The Curse Of Monkey Island, we continue onto disc 2 of the game. Upon starting Disc 2, we are welcomed by a picture of tranquility on board the Sea Cucumber, the ship Guybrush requisitioned at the expense of some tarred and feathered monkeys under the tutelage of a certain LeCh... LeChimp! Your 3 crew members are Haggis McMutton, Edward van Halgen, and Cutthroat Bill. As a re-cap, you beat Haggis in caber tossing, ashamed Edward in shooting his banjo, and bribed Bill using a gold tooth. The opening scenes of Disc 2 are not hopeful for Guybrush, their new captain. They start singing sea-faring songs as retorts for whatever Guybrush says to try and get them in the right mindset for taking on this mammoth task of finding the curse-free ring on Blood Island.

Guybrush: 'Well, I've finally got a crew, a map, a ship, and finally got Elaine back... So what say we head on to Blood Island! To lift the curse and save Elaine! How about it, guys? Let's get moving towards Blood Island! Let's head on out and find our fortune! Guys? *Guybrush turns towards the camera / player* This might be more difficult than I first imagined.'


Part III - Three Sheets To The Wind

Haggis: 'Arrgh! The sea'

Bill: 'Aye, the sea'

Edward: 'Makes you glad to be alive!'

Guybrush: 'I think that ship is following us'

*Another ship sails alongside the Sea Cucumber and the camera pans out*

Bill: 'Feel that salty spray'

Haggis: 'The sunlight sparkling off the bay'

Edward: 'What a glorious, sea-faring day'

Guybrush: 'It's a pirate ship, we've got to out run her. All right, men! Are you with me?

Bill: 'Hey! Look guys! A whale!'

Haggis: 'Where?'

Edward: 'Where?'

Guybrush: 'That ship is gaining on us. Cutthroat Bill! Rig the topsail!'

Edward: 'Is that a Right whale?'

Haggis: 'No, no lad'

Guybrush: 'They're boarding us! Crew! Help me out here!'

Bill: 'It is a member of the cetus suborder mysticeti, though'

Edward: 'I think you're right'

*Back on board the Sea Cucumber, the Captain Rottingham (whose hair was cut off by Haggis because of the lice Guybrush put onto the comb back at the start of the game in the barbers) boards the ship.*

Captain Rottingham: 'Well, well...'

Guybrush: 'Rottingham! So it's you! What do you want, other than a good toupee?'

Captain Rottingham: 'I've come for your map to the fabled Blood Island. Then I'll find the diamond you mentioned. It will make a fine paperweight for my escritoire'

Edward: 'Ooooh! Look! It's breaching!'

Bill: 'Oooooh!'

Haggis: 'Ah!'

Guybrush: 'Look baldy, I'll never give you that map! I need it to save Elaine!'

Captain Rottingham: 'Then I'll have to take it from you by force!'

Edward: 'That whale must be thirty point five meters (one hundred feet)... and weigh two-hundred metric tons'

Captain Rottingham: 'You know, of course... in a swordfight, a sharp wit is much more important than a sharp blade'

Guybrush: 'Of course! Everybody knows that, chrome dome! Let's get this over with.'

*Cue music change and for insults to start*

Captain Rottingham: 'Every enemy I've met, I've annihilated!'

Guybrush: 'Oh, yeah! Well... You fight like a cow!'

*As you can see, Guybrush is not very well versed in the art of insult swordfighting, something he will need to improve on if he is to keep his precious map of Blood Island against the overwhelming wordsmanship of Rottingham*

Captain Rottingham: 'No, no, no, no. That's not right at all.'

Guybrush: 'What?'

Captain Rottingham: 'On the sea we fight it a little differently. On the sea, all your insults and threats have to... RHYME!'

*NB. Very Important: Make a note of this statement! You will need to remember this in future sword fights*

Guybrush: 'What!?'

Captain Rottingham: 'So when I say, 'Every enemy I've met, I've annihilated!'... you say...'

Guybrush: '... I once found some gold but it was just electroplated'

Captain Rottingham: 'NO!! You say, 'With your breath, I'm sure they all suffocated.' Let's try that again, shall we? You're as repulsive as a monkey in a negligee'

Guybrush: 'Uhhh...'

Captain Rottingham: 'I'm waiting!'

Guybrush: 'I... I...'

*Rottingham attacks Guybrush with his sword, leading to Guybrush's sword falling to the deck behind him and Rottingham winning the duel*

Captain Rottingham: 'Just as I thought. You're an amateur with a sword. Give me that map!'

Guybrush: 'Uh... here! Take it!

*Guybrush hands Rottingham the map which he earlier peeled off the sunbather's back. Rottingham is disgusted*

Captain Rottingham: 'That's your map? Eeeeew! As soon as I'm through pirating these waters, it's off to Blood Island! Until we meet again M. Tweephood'

*Rottingham's ship sails off into the distance and the camera pans back to the deck of the Sea Cucumber where Haggis, Edward and Bill are now around Guybrush*

Guybrush: 'I've got to get that map back or we'll never find Blood Island... Thanks Guys. You were a world of help back there.'

Bill: 'It was a rousing battle, Cap'n!'

Haggis: 'Aye, and it reminds me of a song...'

*Cue a chorus of singing from the crewmen. Guybrush is not impressed and nothing he says makes any difference until a few responses down the line where Guybrush can say 'We'll surely avoid scurvy if we all eat an orange' - now, as everyone knows, no word rhymes with orange, so this stumps Haggis, Edward and Bill. Cue a sigh of relief from Guybrush*


Haggis then asks Guybrush what kind of captain Guybrush would like to be, either a man of action and complete control, or one who prefers to concentrate more on the thinking aspects of captaincy. Haggis forewarns the former of these two types of captains will face a difficult route, one of ship to ship combat in an attempt to defeat other scoundrel pirates. The latter of these two types of captains is shown to be easier, with the other pirate vessels less aggressive. You have a choice between the two of these options.

The route I will take you down will be the 'tough sea battle' option. The latter option will be similar to the banjo duel with Edward, with less insults needed to win the sword fights.

*Challenging ship combat is is!*

If you ask Haggis for help in sword fighting, he initially doesn't want to help you out. But if you keep on pushing him for help then finally he comes to his Scottish senses and accepts your plea for help. This changes the ship combat from challenging to easy. You can change this back to take full control of the ship though by just talking to Haggis again.

Examine the navigational map and find ships marked with a '?' - stay clear of Rottingham's ship until you have better weapons.

The first ship you come across only take one hit with your broadside cannons to defeat them. You are met by a beaver-toothed captain who welcomes you with the phrase: 'Get off me deck, ya sea-slug'. Use the two phrases you had used on you in your previous sword fight with Rottingham. The captain has no retorts for these and merely responds with a feeble 'I'm shaking, I'm shaking' - Once these two phrases are used however, you are stuck with childish retorts such as 'You're ugly' and 'You're stupid'. You end up losing your first fight, but don't be disheartened, you have picked up several more phrases to use in future combat.


Once you study the map again, you do not have to defeat the pirate ship in naval combat again, you are transported on board their ship immediately, faced with the same smug captain. Use the phrases he used on you last time round. He has no response to these either other than 'I'm shaking, I'm shaking'

Retorts: 

Every enemy I've met I've annihilated - With your breath, I'm sure they all suffocated

You're as repulsive as a monkey in a negligee - I look that much like your fiancee?

Killing you would be justifiable homicide - Then killing you must be justifiable fungicide

I'll skewer you like a sow at a buffet - When I'm done with YOU, you'll be a boneless fillet

I'll hound you night and day - Then be a good dog. Sit! Stay!

Would you like to be buried or cremated - With you around, I'd rather be fumigated

Coming face to face with me must leave you petrified - Is that your face? I thought it was your backside

I'll leave you devastated, mutilated and perforated - Your odor alone makes me aggravated, agitated and infuriated

You can't match my witty repartee - I could, if you would use some breath spray

Heaven preserve me! You look like something that's died - The only way you'll be preserved is in formaldehyde

When your father first saw you, he must have been mortified - At least mine can be identified

You're the ugliest monster ever created! - If you don't count all the ones you've dated

En garde! Touche! - Oh, that is so cliche!

I can't rest 'til you've been exterminated! - Then perhaps you should switch to decaffeinated

--------------------------------------


Upon gaining some booty after winning one or two sword fighting duels with other ship captains, head back to Plunder Island. Here you find Kenny again. But this time he is selling weaponry for upgrading your ship. From your first two duels and with the treasure you looted from these victories, Kenny can offer you 'the complete line from Bob's Big Bore Boomer Brand Cannon, Inc': Entry level: 'Buccaneer's Buddy', the 'Ouch Master', the 'Holemaker Deluxe', the 'Paingiver 2000', 'Mr Massacre', and those used by Captain Rene Rottingham himself, the 'Destructomatic T-47' (has armor piercing Carnage Delivery System with auto-loading and fax-modem)

You will have to go for the Buccaneer's Buddy cannons to start with if you have only defeated one ship. You go up in the cannon ranking system the more ships you defeat. I have defeated two ships so far, so I have now got the Ouch Master cannons! My treasure hold is now empty. Now we need to find some more pirate ships to loot.

Level 3 ship has a captain with a green handkerchief as a hat and a golden ring on his ear. You have 6 different levels of cannons which you can choose from. My advice is to go to buy a new set of cannons after each ship you have defeated, and captain you have forced to give up their treasure, in case you lose a sword fight at a future date and have to give up your treasure. Make sure you go to each ship and test out each insult you don't have a response to also so that you have an encyclopedia of insults to hurl at Captain Rottingham when you come up against him. 

Once you have all your insults and your armor piercing cannons with the all important fax modem equipped on it, go and face Captain Rottingham and fight with him to get the map back!


NB. He comes out with a few new retorts so beware:

NB2. It does not matter he brings new retorts though, use the same responses you have picked up from the other captains of the pirate ships you have plundered on him. Just figure out which ones rhyme best with his insults.

NEW retorts:

My attacks have left entire islands depopulated - With your breath I'm sure they all suffocated

When I'm done, your body will be rotted and putrefied - Then killing you must be justifiable fungicide

My skills with a sword are highly venerated - Then perhaps you should switch to decaffeinated

Never before have I faced someone so sissified - Is that your face? I thought it was your backside

You'll find I'm dogged and relentless to my prey! - Then be a good dog, sit, stay

You are a disgrace to your species, you're so undignified! - At least mine can be identified!

Your mother wears a toupee! - Oh that is so cliche!

Your looks would make pigs nauseated - If you don't count all the ones you've dated

Your stench would make an outhouse cleaner irritated - With you around, I'd rather be fumigated

I can't tell which of my traits has you the most intimidated - Your odor alone makes me aggravated, agitated, and infuriated

I have never lost a melee - When I'm done with YOU, you'll be a boneless fillet

Your lips look like they belong on the catch of the day - I look that much like your fiancee?

-----------------------

Once you have used a string of these retorts in response to Rottingham's insults, you will win the duel and gain the map to Blood Island back off him

Captain Rottingham: 'Sacre Bleu, I have been defeated in battle!'

Guybrush: 'So give me that map, take your ship and skedaddle!'


------------------------

Part IV - The Bartender, The Thieves, his Aunt, and her Lover


Cutscene to the Sea Cucumber struggling in the torrential rain and storms that come their way en route to Blood Island. The ship then crashes into an island and Elaine has been thrown out of the eagles nest in the ship and into the woods. Haggis explains that he, Bill and Edward are putting together a mini rebellion against Guybrush's captaincy by leaving the island once the ship has been repaired. Even his offer of a very fruitful pension plan and stock options do not sway Haggis's mindset. 


Once out of the conversation with Haggis, pick up the bottle that is lying in the sand. If you try picking up the hand lotion, Haggis won't let you take it away. You will need to use it later on though so remember where it is!

If you go away from the shipwreck (to the left of the screen), you reach the main map of Blood Island. It consists of 7 areas of interest for Guybrush; a hotel, a beach, a windmill, a village, the shipwreck, a cemetery, and an outlet where Elaine has ended up after the shipwreck.


Closest to the shipwreck is Elaine. If you double click on this spot you will be immediately transported to this part of the island. There you see the the cursed statue of Elaine surrounded by fireflies and a tree stump. You will need these fireflies later on in the game. At this moment in time, you cannot do anything to change Elaine's predicament.


The hotel is immediately north of the beach. There is no real need to examine any of the outside area around the hotel so go straight into the hotel where you will find Madame Xima and a bartender. Go in to the room to the right as you enter the hotel. Pick up the Big Whoop fridge magnet. Go to the bar now. Once there, pick up the ripped cushion, some brochures and the recipe book. If you try picking up the empty jar, then you will be told off by the bartender. You will need this jar to put the fireflies in later though so you will need to find a way of getting it. Go up the stairs next to the bar. Open the first door and use the mallet you pick up in the cemetery on the nail. Pick up the nail and portrait that fell off the wall. Guybrush then pulls out the magic wand and makes the frame disappear. Now use the scissors to cut the face out of the picture. Once you have the face cut out of the picture, put the image on the mirror next to the bar. Head back downstairs and talk to the bartender. You find out he has a hangover so until you find a cure for it, he won't talk to you. In turn, talk to the fortune teller.



Madame Xima tells you a very experimental and dangerous way of how to cure a hangover: find four dozen leeches and hang the victim upside down. Once in place, build a fire using 20 gallons of alcohol and bat excrement as fuel. After this, perform a ritual around the fire.

Ask Madame Xima about the ring of blood diamond and she tells you to find the diamond in a 'dark cave, filled with evil men... a dark island in the form of a giant skull'

Then insist on getting your fortune told by her. The first card to be pulled out is 'Death'. Pick up the card that Madame Xima pulls out for Guybrush by distracting her.

The cemetery is west of the beach. Click on the red arrow at the bottom left of the screen to explore the cemetery some more. Once further explored, you find a dog with sunglasses on, in a coffin shaped dog basket. There is a chisel and mallet on the table next to the carved tombstone. Pick these both up. Once both of these are in your inventory, pick up the 'smelly dog hair' off the old dog. Don't bother talking to the dog, you won't get a response. However, do give him the half eaten, maggot infested biscuit. Examine the carved tombstone where you picked up the mallet and chisel. Once you have done all of this, then leave the cemetery.


The windmill is on the far left hand side of the island. Pick up a pepper from the pepper plant to the right of the windmill. Now, if you examine the recipe book you found at the hotel, you find 'A Pirate's First Hangover Cure' on page 8. What you need is one egg (found on the beach), a pepper (found at the windmill), and the hair of the dog that bit 'ya (found at the cemetery). We have 2 of these items at this moment, we just need to find a way to get the egg down from that tree.

From here, go to the beach. You see a rubber tree with a birds nest and a freshly laid egg perched on top of it, with rocks underneath it. All of these will be involved later in the game also. Once you have picked up the mallet from the cemetery and the cushion from the hotel, put the cushion on the bed of rocks along the beach. After this, hit the tree with the mallet and the egg will fall down onto the cushion! Now you have all three items that you need for the hangover cure for the bartender. Now go back to the hotel and give each of these items to the bartender individually (it doesn't work trying to combine any of these items so don't waste your time). You find he is Griswold Goodsoup. He explains how business is not good and how that Madame Xima is his only regular. He even says he tried to promote his hotel by selling biles of his own blood with the slogan: 'I went to Blood Island and all I got was this lousy plasma sample'.

Ask Griswold about the diamond ring of Blood Island. He says that it was sold off to smugglers on Skull Island years earlier. He mentions how there used to be a regular ferry out to the island but that the lighthouse's light broke and he was never to be seen again.

Once all the pleasantries are out of the way with Griswold, ask him for a drink. Ask for the cocktail with a decorative umbrella. You will be given a large umbrella. You can use this umbrella on the windmill to transport yourself to the top of the windmill. Now you have cured him of his hangover, you are able to pick up the empty jar as well. Use the chisel on the bottle that Griswold gave you that contained the rest of the hangover cure. This opens it up.

Now go down to the beach and fill the measuring cup with sea water. Combine the pin with the Big Whoop fridge magnet you picked up from the hotel. This makes the pin magnetic. Now use the parrot symbol and bite the cork from the bottle of shaving foam. Combine the magnetic pin and the cork and put it in the measuring cup with the sea water in. This makes a compass.

Griswold tells you that the only way to get into his Aunt's tomb is to die.

The seemingly abandoned village is in the north of the village right next to the volcano. Enter the village whenever you want to. Pick up the large block of tofu on the table next to the swan. Pick up the auger and measuring cup from the table on the right hand side of the path. Carry on down the path until you see one of the islanders in front of a bridge over the volcano. Discuss with him about the volcano, their past as cannibals, and their belief that there is a God of the volcano called Sherman. Try to convince Lemon Head to let you watch the sacrifice. After finding out it takes 4 years to become a cannibal, Guybrush says he mis-spoke and meant to say he wanted to become a cannonball. Lemon Head responds with 'You're not quite stable, are you?' You find out they are waiting for someone from another neighborhood to arrive before starting the ritual. Leave the volcano and go back to the village. Once in the village, use the auger on the block of tofu to make it into a mask. Put the block of tofu on your head and head back to the volcano.


*Cutscene - at the top of the bridge there are three villagers with masks in the shape of a lemon, banana and pineapple. The 'human' sacrifice is made out of watermelon, with bananas, carrots and sweetcorn used to define his ribs, a pair of shorts and his legs.*

Once you find out that the 'volcano god' is lactose intolerant, find the big wheel of cheese in the hotel and use the chisel to cut off a large chunk of it. Go back to the volcano wearing the tofu hat and throw the cheese into the volcano. This sparks off a chain of events that will change the course of the game. According to Lemon Head, it will bring about the Coming of the Divine Dysentery. To Griswold, it will give him back his business and the chance to get the key for the upstairs room, as well as a way into the Aunt's tomb.


Once back at the hotel, put the remaining chunks of cheese in the cooking pot. From there, go and fill the empty jar with sugar water from the barrel at the top of the windmill. Take the now full jar of sugar water and make your way to where Elaine and the fireflies are. Put the jar down on the stump and the fireflies will fly into it. Do not put the lid back on the jar just by itself. Instead, poke holes in it so there is air for the fireflies to survive. Take the newly constructed lantern over to the lighthouse. Use the mirror you took from the hotel and replace it with the broken one in the lighthouse. You now have a working lighthouse!


Remember what Griswold said about the ferry that used to take people across to Skull Island? Now the lighthouse is working, go down to the beach and you will find him there. He is the Flying Welshman. He says he won't go out to Skull Island without a compass. Guybrush, being the great innovative pirate he is, gives the compass he built earlier with the salt water, measuring cup, cork and magnetic needle.



Now we are on Skull Island. The Lost Welshman leaves you to go and search Smuggler's Cave all by your lonesome self. You meet Effete LaFoot, a temp winch operator who says he will transport Guybrush to the cave down the cliff edge. The first and second attempts at lowering Guybrush down safely to Smuggler's Cave result in disaster - Guybrush falling and hitting both cliff edge and the sharp rock tip next to it - yet he gets up as if nothing is the problem! Classic Monkey Island. As we don't have any equipment to fix the winch yet, we go back to Blood Island. Go to the cemetery where we meet Mort, the man who we previously caught a glimpse of when we took the pin out of the floor of the Voodoo lady's place on Plunder Island. He shares the same philosophy as Griswold in saying the only way Guybrush would stand any chance of getting into the Aunt's tomb would be to 'drop dead.'

Head back to the hotel, order a drink, and spike it with the leftover hangover cure. This puts Guybrush in a coma-state. Mort comes in to take him away to put him in the crypts.



Griswold: 'I guess that's the end of the game then'

Mort: 'What with him being the main character and all. Funny, I didn't think you could die in LucasArtsTM adventure games'

Griswold: 'Well, maybe they're trying something different'

*Cutscene to Guybrush in a coffin down in the depths of the crypts*

Mort: 'Rest in peace and all that'

*You scored 0 out of 800 points*

*Copyright 1997 LucasArts*

Guybrush convinces the production crew he isn't dead and the game restarts with him in the crypt in the coffin down in the bottom right. Use the chisel to hammer the coffin lid open. Once out of the coffin, pick up the nails from the coffin and open up the middle coffin which is the one making the banging sound. Once opened, a stripey suited, bowling shoe wearing salesman with arms that flap about more than a birds wings mid flight pops out the coffin. He (Stan) gives you a spiel about life insurance and how being locked in the coffin that Guybrush put him in in the previous game has given him a whole new perspective on life.


Head back to the hotel now to find both Griswold and Madame Xima utterly unmoved in seeing Guybrush 'come back to life'. Talk to Griswold and ask why you weren't buried in his Aunt's tomb when you 'died'. He explains how you have to be a member of the Goodsoup family tree to be buried there. Convince him that you are his long lost nephew, Wonton Goodsoup. You will need to enter the room that is locked in the upstairs hallway of the hotel. Use the laminated business card to pick the lock.



Once you are in the room, pull the bed down to unveil a skeleton with a book on its lap. Pick the book up to find it is the Goodsoup Family History. When you try to pick up the book though, the bed folds back up. To resolve this, use the nails you picked up from the coffin on the bed to hold it in place. You'll need one more nail to hold it in. Thankfully, you have a nail from the picture that Guybrush knocked down in the hallway. Now pick up the book and examine it. Go downstairs to talk to Griswold again. He still doesn't believe your story, so head back upstairs and put the cut out portrait you knocked down earlier on the door, enter the room, and put your face up against the porthole. Once you do this, Griswold comes up and admires his family portraits. Once he has finished looking at the portraits, go down and talk to him and he will see that you now bear some resemblance to his great-grandfather C. Lambert Goodsoup. Further the conversation and talk more about the family heritage. This will finally convince him to take you under his wings as a member of the Goodsoup family tree.

Repeat the experiment that made you have a semi coma last time round, mixing the remaining hangover cure with a drink ordered from Griswold. Guybrush immediately falls to the floor, seemingly dead to both Griswold and Wally... again! Griswold wants to give Guybrush a proper, Goodsoup burial. Hey presto! You've got into his Aunt's tomb! On the left, there is a 'crumbling hole' which Guybrush can just about fit through. Climb through the hole using the 'use' button. You will be temporarily transported to one of the previous Monkey Island game screens. This is one of the many priceless nuggets that you get throughout the Monkey Island series - connections to previous games and events in the real world, as well as showing a sense that the producers had a bit of fun creating the game.


To the left of the crumbling hole, you see the Aunt's crypt which is protected by a 'ghost bride'. Talk to her. You find out that she is Minnie Goodsoup. Enquire about the diamond ring and you will find out that it was her lover, LeChuck, who pried it out of the ring itself, and sold it to the smugglers on Skull Island. You find out that Millie will never take the wedding ring off her finger until she has another ring to replace it with and that she won't leave the crypt until she is married.


Go to the left of where Minnie is and you'll find an open coffin with a crowbar sticking out of it. Pick up the crowbar as you'll need it to open the wooden planks in the upstairs room of the hotel. You will hear Murray giggling away. That skull sure does get around. Go over to examine the crack in the wall behind the coffin and Murray falls down in front of Guybrush. You can pick Murray up. Look through the crack and you'll be able to talk to Mort too. Use Murray's arm combined with the paste to pick up the lantern. Head back into the crypt and combine the lantern with Murray to scare Mort into letting you out of the crypt. The lantern runs out of oil so is now rendered useless.

Head out of the Goodsoup crypt to find that Stan has set up his business (Mutual Of Stan) in the crypt you were previously put in. Go talk to him again. Murray disappears. Stan says that you need to show him some proper collateral instead of the wooden nickels to buy some life insurance off him. Give him the gold tooth.

Now head back to the hotel and into the room where you got the Goodsoup family book from. Use the crossbar to take down the wooden planks boarding up the hole in the wall. Then use the crowbar again to pull up the nails on the bed. The hole in the wall leads right down to Goodsoup crypt. This will mean the skeleton will fall into the family crypt. Once the skeleton is flung from the room, it is apparent he is alive as he uses a parachute to fall into the crypt. Millie recognises it as Charles DeGoulash, her first love. Charles proposes to Millie and when they kiss they both go up in a puff of smoke, leaving behind the ring / engagement band Guybrush was after.


Leave the crypt to enter into a cutscene with LeChuck talking to his crew and a new character called Dinghy. He tells him to find Guybrush Threepwood and Elaine.

Head back to the hotel and you will find the death certificate for Guybrush in the back room where you found the block of cheese and Big Whoop magnet. Hand Stan the death certificate and you will receive a lot of money. Now it is time to head to Skull Island...

Go up to the cliff top and talk to Effete LaFoot. From the previous time you went to Skull Island and tried to go get taken down in the rickety elevator, you cannot get to the cliff edge by just being let down on the elevator, you have to come up with a way to float towards the smugglers cave. In turn, when you start falling down the cliff edge, go into your inventory and use the umbrella. You will end up in a treasure filled cave with two smugglers; King Andre and Cruff. Instead of wasting your time having small talk with them, tell them you have so much money it's almost embarrassing and you will get their attention. King Andre says how the Goodsoup family diamond you are after is the centerpiece of his collection.



The conversation with King Andre leads to an old school James Bond reference; 'Do you expect me to talk?' 'No, Mister Threepwood! I expect you to buy!' State how you think Guybrush and King Andre could make a deal to exchange the diamond. You will need to play poker with him and Cruff.

Rules of poker:

Five card stud. Show cards to one another and the best hand wins. Use the five tarot cards that you picked up from Madame Xima in the hotel and swap them with your weak hand. You win the game of poker but the two smugglers threaten to kill you. Effete LaFoot opens the door to say that there is someone to meet them. This leads to the lights to be blown out in the cave. Guybrush escapes with the diamond whilst King Andre and Cruff fight amongst themselves. Before leaving the island, Guybrush goes up to the cliff top and throws Effete LaFoot off the cliff. Once you reach the shore of Blood Island, the Flying Welshman says his farewells and departs.

Leave the beach and you will be transported to a cut scene. It is LeChuck hidden away in the giant monkeys head on Monkey Island. He asks where Elaine and Guybrush are and Dinghy tells LeChuck that he found both of us on Blood Island. We are now faced with lifting the curse on Elaine before LeChuck's army of undead take Elaine away from Guybrush. Go back to the shipwreck and convince Haggis that you need a little bit of lotion and he agrees to give you the whole bottle of lotion if you bring him some tar like substance to help repair the ship. Remember putting the nacho cheese on the cauldron that is cooking over the flowing lava? Go up there and pick it up. You will bring it down to Haggis and you will be able to pick up the much sought after bottle of lotion.


Now go to the clearing where Elaine is. Use the lotion on the cursed ring so that you can get it off Elaine's finger, and put the new Goodsoup family heirloom ring on to her finger so that the curse is lifted. The cursed ring explodes when you take it off Elaine's finger.

*Cutscene to Elaine finishing off her punch on Guybrush that she was unable to land earlier on in the game. Guybrush explains how he has put everything right and the curse has been lifted... Cue both Guybrush and Elaine being surrounded by LeChuck's army of the undead*


Part V - Kiss Of The Spider Monkey

You are transported to Monkey Island, at the Carnival of the Damned. Guybrush is in a cable cart with explosives attached to it and Elaine is tied up with rope. You find out LeChuck is plans on giving the treasure of Big Whoop to Elaine. He says the treasure gives you the 'greatest gift of all -- immorality'. LeChuck explains how he got stranded on Blood Island and was going to marry the ghost bride, Minnie, but it was cut short by Minnie's untimely death. Convince LeChuck that Elaine loves you rather than him by using hard hitting debate lines such as 'she does too infinity' - met by LeChuck's response 'Curse you and your diabolical debate skills!' This is just another classic way in which Curse of Monkey Island outdoes other games both back when it was released and in comparison to modern day games. It shows itself not to take itself too seriously and allows there to be a flow of comedy sketches throughout the game. 

Mock LeChuck's storytelling and pretend you're not listening to his frightful stories. This gets LeChuck very frustrated and leads to him performing a spell on Guybrush... a spell to make him into a midget!


Once in the Carnival of the Damned, talk to Dinghy Dog. Ask how you win some of the prizes. Get him to guess your age and you will show him that his predicted age of 7 is way out by showing him your ID. Choose the anchor rather than Murray. Use the anchor with the pie pan and then add the tube of shaving foam.

Put the newly made cake on top of the pile of meringues next to the cannon and ask the giant rat person to fire it at the mime. The anchor knocks the mime out. Now go to the right of Dinghy Dog where you will find a snow cone vendor. Ask him for a plain snow cone at the moment. Walk away but you find the snowcone melts as soon as you do that! Head over to the gate to the hole where the mime was situated before and open it. Go to the window and get the rat to fire a meringue at you. Now you have meringue in your inventory, go over to Dinghy Dog and push him six times until he bites you. Once he bites you, you have some of his hair.


Now go back to the snow cone vendor and get a snow cone. Pick up the pepper mill on the side too. Combine the snow cone, meringue and dog hair and pepper. Once you have made the disgusting concoction of a snow cone, eat it! This gives Guybrush a brain freeze, but also his height back!


Once you get on the rollercoaster, there are four dioramas you can get off at: Herman Toothrot, a snowy landscape with a giant monkey, LeChuck's torture chamber where you find Wally, and a deck of Captain Marley's ship (pick up the barrel on the ground next to Rodgers and stick it under the Giant Monkey's arm). Once you have put the keg of rum underneath the monkey's arm, LeChuck interrupts proceedings and wonders why Guybrush hasn't boiled in the lava at the end of his rollercoaster. Get off at the diorama with Herman Toothrot on and pick up the loose rope. After this, go to where Wally is and blow the lantern out with the parrot button. Pick up the flask of oil before LeChuck turns up. Soak the rope with the oil and then go to the giant monkey and attach the rope to its arm. Go down to the bottom of the diorama and LeChuck will interrupt you again. This time, blow some pepper from the pepper mill in his face before he blows a flame ball at you. He will sneeze a flame ball at the flammable rope now. Guybrush jumps in the cart and escapes whilst the mountain explodes.


*Cue another cutscene with Guybrush and Elaine in wedding attire having just got married, on board the Sea Cucumber being waved goodbye into the sunset by Haggis, Bill, Edward, Lemon Head and a chicken.*



*Another cutscene to show Murray left by his lonesome self at the Carnival of the Damned saying the following:

'Run, mortal... but do not forget your arch-nemesis Murray! Mark my words, I SHALL return to haunt you! Do you hear me? I SHALL RETURN! Bwahahahahahahaha!'

THE END



*Final Cutscene:- 'This carnival is great, dad!' 'It sure is, son. But you know, rumor has it that the man who built this place is buried here. And they say that, to this day, his frozen body remains in the tunnels somewhere beneath the amusement park'* - Cue a follow up game - Escape From Monkey Island!

You have now reached the end of The Curse of Monkey Island, and my first ever game walkthrough. I hope you have enjoyed this walk through and if you have any requests on further walkthroughs you want me to do then please comment away!

Jonathan Whitehead

Thursday, 11 September 2014

The Curse Of Monkey Island - Part 1


Welcome to the first of many installments of Gaming Walkthroughs with me, Jonathan Whitehead. For all those who don't know I am an avid gamer and lover of all games new and old. I have recently wanted to aid and assist all those who find it difficult to get through games because of a missing piece to the puzzle or a seemingly impossible to defeat boss. These walkthroughs are here to give you that help through the games you struggle with or are losing the plot over. Trust me, I've had several of those!

Without further ado, I present to you the first installment of the GuardianGamerOfTheGalaxy, the walkthrough for the retro, brilliant and timeless classic that is 'The Curse of Monkey Island'. A game brought to you by the expertise of CMI and Lucas Arts.

In this timeless classic, you play the wannabe swashbuckling, blood thirsty, cheesy love struck pirate Guybrush Threepwood. You enter the game floating away from Monkey Island towards Plunder Island in what looks almost like a floating bumper car. Guybrush is lost, and has almost given up hope of ever finding the love of his life, Elaine, again.

Game Difficulty Chosen: 'Mega-Monkey'



Deep In The Caribbean
Monkey Island

'Captain's Log: Guybrush Threepwood. Lost at sea for days now, I have no crew and no navigational instruments, no provisions except for a half eaten corn dog, and, unless I find water soon, I'm surely done for. Only the hope of finding my love, Elaine, keeps me going. My quest for the fabulous treasure called Big Whoop has left me in this sorry state. I thought it would bring me fame and glory. Instead, it delivered me into the clutches of my enemy, the zombie-pirate LeChuck. I had thwarted his evil plot to marry Elaine and he was after revenge... Really, really thirsty now. If only I could have a small drink of fresh water, I might have the strength to sail on'

*bottle of 'Monkey Spring Water' passes by the bottom of the screen*

'Oh, but I know there's nothing but ocean for miles and miles. If I could reach land, I might find water and some food. Fruit, maybe... *basket of fruit passes by*... something to fight off the scurvy and help me get my strength back. Mmmmmm... maybe some bananas... *bunches of bananas pass by*... Oh why do I torture myself like this? I might as well wish for some chicken and a big mug of grog for all the good it will do me...*you guessed it, a big keg of Grog with a chicken perching on top of it passes by*

'Oh, my sweet Elaine... am I cursed to starve here on this ocean... without seeing your face just one more time? Am I --'

We are hereby interrupted by cannon fire and a bay filled with ships on one side and a fort on the other. We have stumbled upon Plunder Island. *Cue a list of people who worked on the game*

After these credits are finished, we come across LeChuck, on the deck of his ship shouting 'Fire!' with a resulting 'Incoming! Aaaaaaah!' from a defender of the fort. Pffft. A puff of smoke engulfs the screen, only to be replaced by the figure of Elaine, Guybrush's love.

Elaine: 'How many times do I have to tell you, LeChuck? I just don't feel that way about you?'

Camera pans to Guybrush who looks somewhat confused by the whole situation.

Guybrush: 'Elaine!'

LeChuck: 'By my congealed blood, you'll learn to love me! Sail with me and I'll make ya queen of the dead!'

Elaine: 'I... I can't. I'm washing my hair tonight'

LeChuck: 'Blast be yer hair, woman! Can't you see that this salty old sea corpse pines for your every gentle caress?'

Elaine: 'You know... I don't think my father would approve of me dating the undead... And you're probably too nice a zombie-pirate for me anyway...

LeChuck: 'Daaaaaaargh!'

Elaine: (Sigh) 'Let's face it, LeChuck. You're an evil, foul-smelling, vile, codependent villain and that's just not what I'm looking for in a romantic relationship right now.'

LeChuck: 'What d'ya mean?' *knocks a skeleton head off one of his crew members - 'Ahhh! Ohhh!'*

Elaine: 'You're a blood-thirsty monster who's already kidnapped me once, tortured my friends... and taken from me the only man I ever loved: Guybrush Threepwood'

Guybrush gives a sigh of relief

Talking skeleton head: 'Ship Ahoy!'

LeChuck: 'Threepwood?!!!' *picks up cannon and sinks the floating bumper car and hooks him out of the water* 'Guybrush Threepwood! By my gangrenous gut, I don't know how you escaped my carnival of the damned, but you won't escape the taste of my blade! *Elaine shoots at LeChuck's ship* 'Ooooh. The lass has spirit! Eh. Throw him in the hold! I'll finish him after the battle *Guybrush gets thrown in the hold underneath the ship's deck, the undead sailors go down in their boats to cross the bay*... 'and prepare the flaming, voodoo cannon-ball!'


Part I: The Demise Of The Zombie Pirate LeChuck

Guybrush: 'I've got to get out of here and help Elaine. If I could only get through this door... then I could easily overpower the armed guards above... slip over the side and make for the shore...'

Wally: 'Quit your mumbling captive' *goes back to shooting cannon*

Now we have come out of the cutscenes and into the actual game! The game itself constitutes of a click and drag policy of 'use / examine / talk' trio of instructions for Guybrush to undertake. You hold down the left button on your mouse and drag the mouse over whichever action you want to have Guybrush do. You can also click, drag and combine items in your inventory (found clicking the right mouse button) - PS. at the start of the game, you only have two helium balloons in your inventory for some reason.

In the hold, you have Wally firing a cannon that never needs to be reloaded. There are cannonballs on the side and a ramrod on the wall. Pick up the ramrod and talk to Wally, or as he likes to be known, 'Bloodnose'. Before getting him to breakdown, you need to get the pirate literature off him. You need to do this after Guybrush realizes it is Wally.Convince him he is not a good pirate at all and should be ashamed of himself. Use phrases such as 'You don't scare me, you mangy pirate', 'Is that hook for real?', 'You're a failure of a pirate', 'You haven't got the guts', and 'Try it shrimpy'.

Wally: 'I'm gonna blast ya... I'm gonna... gonna... I can't do it, I just can't... You're right Mr. Wood. I'm not a pirate... I'm not even unpleasant'

Wally starts to cry. He throws away his fake hook. Pick this up and combine it with the ramrod collected from earlier. Use the cannon and shoot at the four boats in the water. Don't worry, they stay still so even a bad shot can sink them! *NB. When aiming, moving the mouse up pushes the cannon down, and moving the mouse down pushes the cannon aim up*

Get Guybrush to look out the window where the cannon is. You see a talking skull and what looks like a buoy with a bone through it. Use the ramrod-hook combo item to hook the buoy like item out of the water (it turns out to be an arm with a cutlass sword on the end of it). Talk to the talking skull (Murray) - 'the invincible, demonic skull'. Once you've finished talking to Murray, knock him off the wooden plank with the 'gaff' (ramrod-hook). Go back inside the hold. Wally is still crying. Get the cutlass out and cut the cannon restraining rope and then fire the cannon. *Cutscene to LeChuck holding the Voodoo cannonball showing how much destruction it will cause - 'That'll show her how much I truly care--'* Guybrush shoots the cannon, unbalancing LeChuck who ultimately drops the cannonball. The cannonball explodes and the ship is turned upside down. All that is left of LeChuck is his smoking hot boots.

Guybrush finds himself in the room next door to the hold he was being kept in. *No sign of Wally*

Pick up the bag of nickels on the floor and the diamond ring that is underneath it. Use the diamond ring to cut a hole in the porthole next to the champagne bottle. The water rises and Guybrush rises to the surface in a rubber flotation device.

*Cutscene*

Elaine: 'Guybrush! Is it really you?'

Guybrush: Umm... did you really mean what you said out there? That I was the only man you ever loved?'

Elaine: 'Uh... well... Yes, Guybrush, I guess I did'

Guybrush: 'Elaine, I'm a man of action. A swashbuckler. A rogue. A wanderer. A man who can hold his breath for ten minutes. I have no ties and no regrets. I sail with the wind and go wherever adventure takes me. But somehow, something always leads me...'

Elaine: 'Guybrush, stop babbling'

Guybrush: 'Elaine, will you marry me?'

Elaine: 'Oh, Guybrush!'

*Wally arrives onto the scene*

Guybrush: 'Wally! You're alive! Uh, but how did you survive the explosion?!!'

Wally: 'I was thrown clear. I'm just lucky I wasn't wearing my seat belt. Wow, Elaine! That's some ring!'

Elaine: 'Thank you Wally. It's an engagement ring from Guybrush'

Wally: 'Hey! That looks like that big diamond ring LeChuck had in his treasure hold. You know, the one with that ghastly, disfiguring voodoo curse on it. Well, I'm sure Guybrush wouldn't have given you THAT ring. Anyway, I gotta be going. I hear there's a tattoo removal place on this island that's freckle-safe. See ya at the wedding'

*Elaine curses Guybrush and tries to punch him but turns to gold*

End of Part I

Part II - The Curse Gets Worse

Pick up the loose ember on the path up to the broken bridge. Next to the entrance of the bridge is a secret button you can push to fire a cannon from inside the fort if you feel the urge to! Take the path down to the right, past the chicken and the voodoo markings towards the Swamp. You find Murray hanging on top of the gateway to the shipwrecked ship. Enter the ship. Purchase some gum (You'll have to use it in a little bit) with the bag of nickels. Don't pick up the paste and pins yet. Pull the long alligator tongue to talk to the voodoo lady Guybrush met on Melee Island. The voodoo lady asks where Guybrush hid the statue of Elaine. This is met with a face of surprise. He didn't hide her. He returns to the beach to find a ship sailing away and Elaine gone. The voodoo lady says the pirates in Danjer Cove are most likely the culprits and that to lift the curse, Guybrush would need to find a huge, uncursed ring of equal value on Blood Island. Three things are needed for the journey to Blood Island: A map, a seaworthy ship, and an experienced crew. The map can be found on the back of the sunbather down on the beach; a seaworthy ship is the one you find in Danjer Cove once you have gotten rid of the crew; and the experienced crew you will find in the Barbers shop in town after you have completed challenges for each of them. 

Enquire about the 'El Pollo Diablo' - the Giant Demon Chicken - something you will have to figuratively turn into later on in the game after trying to board the boat in Danjer Cove after sawing off the wooden plank. 

Go into the town on the left hand side. Talk to the boy (Kenny) selling lemonade. Buy a lemonade. You find he uses a literal 'bottomless' mug and Guybrush feels aggrieved. The mug you need to swap with this one can be found on the man sunbathing down on the beach. Walk towards the right. Pick up the sign next to the drain. Do not go into the restaurant next to where the flyer was found yet, not until you have a reservation slip. Enter the theatre (marked by the red arrow!) First examine the 'pirate coat' then pick up the dandruff / lice and open the pocket to find a glove. Pick up the wand and then use it on the hat - this results in you getting a ventriloquism book. Go onto the stage to the right and use this ventriloquism book on the main character, after talking to both him and his sidekick. 


Leave the theatre and go down to the barbers. Use the lice on the comb that the hairdresser puts down on the table. The chair is now free for you to sit in. Put the seat up a little bit and then kick off the paperweight. This will make Haggis leave the hairdressers to find another paperweight. In the time he is away, push the handle so the chair is at its optimum height and pick the scissors off the ceiling. Leave the hairdressers after finding what challenges each hairdresser sets you - Haggis (caber tossing), Cutthroat Bill (gold tooth), Edward van Halgen (Duel in pistols - but you choose the banjo).



Notes for Haggis duel: You need to get the bread knife to cut the legs on the wooden horse next to where you caber toss for the first time. This releases the keg down the hill and up against the wooden tree. Some alcohol pours out. Use the burning ember you picked up on the beach to light the liquid and blow up the barrel. This leads to the rubber tree falling down and you being able to use it in the caber toss to win. *NB. You only have to do this duel once no matter what difficulty you play the game on, so don't try getting the second rubber tree down.

Notes for van Halgen duel: Use the glove you found in the theatre and slap van Halgen. This sparks a sense of needing to settle this in a duel with him up where you caber toss against Haggis. Close one of the pistol cases and open the banjo case.

The chords change in every duel you play with him so just make a note of which notes he plays at the end of each section and write them down. If you play the normal game then you have to follow him twice. But if you go on the Mega Monkey difficulty, then you have to follow his playing 3 times (First time he plays 4 notes, Second time he plays 5 notes, and third time he plays 6 notes - all of which you have to match chord for chord, otherwise you'll have to start all over again)



After keeping up with him these two or three times, whichever difficulty you're playing on, he goes off on a solo performance which you cannot match. Go to open one of the pistol cases, pick up a pistol and shoot his banjo.

Notes for Cutthroat Bill: In the normal difficulty of the game, the jawbreaker (you need to give to the restaurant owner (Captain Blondebeard) so that he loses his gold tooth that you would give Bill to get him on your crew) would be found on the floor of the barber shop. After giving the jawbreaker to Captain Blondebeard, you would give him chewing gum and pop it with the pin you picked up from the voodoo lady's place in the swamp. The gold tooth would drop to the ground, and voila, you have your gold!

NB. this is different in the Mega Monkey difficulty. Bill is chewing on the jawbreaker you need, so you need to push him to make him start choking on the jawbreaker. Push him again so that he coughs up the jawbreaker. Pick up the jawbreaker and take it up to the restaurant. Give the Captain Blondebeard the jawbreaker, followed by a piece of gum. Pop the bubble with the pin and pick up the gold tooth. Chew some gum yourself. Put the gold tooth in the chewed gum. Inhale some helium from your remaining balloon by choosing the parrot icon when you have clicked on the balloon in your inventory. Chew the used gum with the gold tooth in. The gum should float away out of the window. Leave the restaurant and use the pie pan in the mudpuddle outside underneath the drain. You now have the gold tooth to give to Cutthroat Bill.


Go up to the gap where there are flowers guarding a route to another part of the island (in between the restaurant and Kenny selling the lemonade) and cut a pathway through to the otherside using the scissors you found in the barbers.

In the opening, whenever you try to pick up any items on the grass, you find yourself gobbled up by a snake. Pick up all the things you can find in the snake's body (the big bulge next to where you are standing). Mix the syrup and the solitary flower (ipeca) that you picked up from before and use it on the snakes head. He burps and spits you out into quicksand. Pick up a reed from your left hand side and a thorn from the thorny bush on Guybrush's right. Combine the 2 items to make a peashooter. Combine the balloons and the paperweight and then blow it in the direction of the chicken. Use the peashooter on the floating balloon and you will be able to lift yourself out of the quicksand.

You will then find yourself in Danjer Cove. The boat on the shore has a hole in it. Go back to the voodoo lady's shipwrecked home and pick up the paste and pin now. To fill the hole you need to use the biscuit cutter you got from the restaurant and go to where you did the caber toss with Haggis. There, you need to get the biscuit cutter and use it on the rubber tree to the right of the one you blew up. You will get a little stump of rubber. From there use the paste and combine the two items to form a rubber stopper which fits the gaping hole on the side of the boat.

---------------------------

In the meantime, go into the restaurant that you passed before, as you now have the reservation slip you needed to get in. In the normal difficulty mode, the chicken on the table is down to the bone and the members card to get onto the beach is there. In the Mega Monkey difficulty mode, the chicken still has meat on it. Nonetheless push the dead patron sitting at the table over. He has a bread knife in his back so take that out. Pick up the biscuit cutter and the pan on the side, as well as the 'tasty buttered biscuit' in the tin. Eat the biscuit. You will find there are maggots in it. These will come up in your inventory box so use them on the chicken. They will chew the chicken down to the bone, relinquishing it of the beach club membership card. Pick up the card.

Head down to the beach and talk to the Cabana boy. Hand the membership card to him. If you walk on the beach, the sand is too hot to cross. Pick up 1 towel and soak it in the ice bucket water then whip the cabana boy with the wet towel So pick up 2 more towels off the stack. Dip them in the ice bucket as well. Pick up the oil from the side and go towards the beach. You have to walk across the beach to start with so that Guybrush knows it's too hot to walk across alone. Then lay the wet towels down one by one until you are fully across the beach and you meet the man sunbathing with a mug on his belly. Pick up the mug. Talk to the sunbather about Blood Island. You need to know who he is first from the actor in the theatre (the sunbather is his agent).


Once you have talked to the sunbather and found out he has the map of Blood Island tattooed on his back, go back to Kenny who sold you the 'bottomless mug' lemonade and swap jugs with the one picked up off the sunbather. Guybrush makes up a story about a three headed monkey so as to make Kenny look the other way. Pay for the lemonade and he then gives up his budding enterprise and leaves the jug which you fill up with the red dye. Go back down to the beach and put the bottemless mug on the sunbathers chest. Fill it up with the red dye and Guybrush exclaims to the man he is badly burnt. This leads to the sunbather turning around on his stomach. You now see the map on his back. Use the cooking oil to soak the map. The oil hardens and enables you to tear the map off his back.


*Cutscene

Meanwhile, off the coast of Plunder Island...

Sailor: 'Oh that musta been some battle! Let's pull up anchor and make for Skull Island. King Andre will pay through the nose for all this loot!'

Sailor 2: 'Wait a minute! There's something else. It's... uh... it's... uh... it's some kind of footwear... Hey! Those are nice boots! Aaaaah! But they're still hot! Ow, ow, ow, ow, ow, ow, ow, ow.' *Ship goes up in flames and LeChuck comes back to life leaving the two sailors to become part of his undead crew*

--------------------------

Head back to Danjer Cove. The boat has already been fixed with the paste and rubber combination. Get in the boat and row to the ship out in the bay. Cut the plank off with the serrated bread knife and climb on board. You are met by the First Mate, Mr Fossey. As the plank is cut off, you will have to be tarred and feathered. Go back to the restaurant and scare the manager. He thinks you're El Pollo Diablo. He hits you on the head with a frying pan and you end up back on board the Sea Cucumber with LeChimp and Mr Fossey. Use the ventriloquist book on LeChimp to get rid of Mr Fossey. Pick up the map of where Elaine is buried from the vase. Exit through the porthole window and out onto the plank of wood. You end up back on shore. Head back to the theatre. Go upstairs to where the controls for the lights are. Get the map out which you picked up on the ship and follow the instructions. NB. In the normal difficulty mode, all you need do is pull the lever and it comes up with the X marks the spot.



For those doing the Mega Monkey difficulty mode, then follow the instructions as listed below:

1) South East - bottom right button
2) North West - top left button
3) West - middle left button
4) South - bottom middle button
5) East - middle right button
6) Two paces North East - click top right button twice
7) East - middle right button
8) South West - bottom left button

X Marks the spot!


Cutscene to actor juggling knives. Whilst he is juggling the knives, put the chicken grease on the cannon balls (found to the left of the hallway on top of the worn travel trunk). He juggles these, loses control of them and both actors go flying off the stage after a plank of wood is upended by one of the cannonballs. Dig up Elaine using the spade to the next of Yorik's grave. Guybrush puts Elaine back on the Sea Cucumber, now deserted.

*Cutscene* - Meanwhile, off the coast of Plunder Island...

Sailor 1 - 'Nice boots huh?'
Sailor 2 - 'Sorry'
Sailor 1 - 'Hey! What d'ya know? I really AM big boned!'
Sailor 2 - 'Uh-oh. Quiet, here comes Captain LeChuck'
*LeChuck rises up the mast in a fire ball*
LeChuck - 'Avast thar, ye lubbers! Set sail for my stronghold on Monkey Island. I'll unleash my entire army of the undead. This time, Elain will be mine! Ah, Elaine! 'Twill be a sweet day in hell when ya feel the fiery breath of my kiss on yer lips, and become my undead bride. And I'll destroy any man who dares get in my way!! Sufferin' Sailors, 'tis good to be dead! Ha, Ha, Ha!'

Whichever way you go about completing each part of these missions, once you have dug up Elaine's statue from the theatre and convinced the three ex-pirates in the barbers shop that you have what it takes to be their captain, then you will be faced with the screen that says 'Please insert disk 2. Press button'


You have come to the end of Part 2 of The Curse of Monkey Island. The next blog will be to do with the following parts of the story and Guybrush's adventure to remove the curse from Elaine and go around Blood Island finding the ring that will do just that

Jonathan Whitehead